Background
Background

Spinmatic Entertainment l 2025

Pinky Plinko Deluxe

E-Gaming

UX Design

Figma

Agile

Image
Image

In this project, the existing Pinky Plinko game was reimagined as a Deluxe version, redesigned with a Yokai Festival theme, enhanced with the Multiplier Line feature and optimized for mobile

Design Brief

Primary UI Features

Rows

Offering 8 or 16 Rows

Risk

Choose Your Level: Low, Medium, Hard

Balls

Available Ball Selections: 1, 5, 20, 50, 100

Hold & Drop

In 1-Ball Mode, A Hold & Drop Option is Available

Autoplay

Autoplay Option is No Longer Available

Design Brief

Key UI Elements

Multiplier Line Design

Win Box Design

Last Win / Total Win Box Design

Menu Button Design

Play Button Design

2 Type Ball Design

My Role

Building Game Mechanics

for All Flows with Figma Design System

When the player increases the number of rows from 8 to 16, the Multiplier Line rises to 2.

When the ball passes through the multiplier, x2 reward is triggered and the ball changes.

If the player wants to play with a single ball, a Hold & Drop option is offered.

If the player changes the risk level, their winnings also adjust accordingly.

From the settings menu, the player can view bet history, adjust sound and check the game rules.

My Role

Resolving Game Mechanics Issues

We work with an agile system, where the briefs we create and the flows we design may evolve based on potential issues or changing customer expectations. As a team, we collaborate to generate solutions and adapt quickly to ensure the best outcome.

Problem

How will the player follow the remaining number of balls when multiple balls are selected?

Solution

Problem

How will the player follow the remaining number of balls when multiple balls are selected?

Solution

Problem

Should the player only see the total winnings or also which boxes contributed to them?

Solution

Problem

Should the player only see the total winnings or also which boxes contributed to them?

Solution

My Role

Responsiveness

Reviewed the design on multiple screen sizes to maintain a seamless and responsive user exerience.

Iphone SE

Iphone 14

Greek

Spanish

My Role

Localization Testing

Checked the interface across different languages to ensure proper layout, readability and consistency

My Role

Cross-functional Collaboration

Prepared detailed design handoff notes in Figma for developers and animation teams, ensuring smooth implementation of interactions and motion

Trailer

Pinky Plinko Deluxe
on Youtube !

Pinky Plinko Deluxe became the fastest-delivered project at Spinmatic. Strong team alignment, constructive feedback, and clear task distribution enabled us to complete the project successfully.

UX/UI Designer - Elif Ece UZLU KOCA

Background

Spinmatic Entertainment l 2025

Pinky Plinko Deluxe

E-Gaming

UX Design

Figma

Agile

Image

In this project, the existing Pinky Plinko game was reimagined as a Deluxe version, redesigned with a Yokai Festival theme, enhanced with the Multiplier Line feature and optimized for mobile

In this project, the existing Pinky Plinko game was reimagined as a Deluxe version, redesigned with a Yokai Festival theme, enhanced with the Multiplier Line feature and optimized for mobile

Design Brief

Primary UI Features

Rows

Offering 8 or 16 Rows

Risk

Choose Your Level: Low, Medium, Hard

Balls

Available Ball Selections: 1, 5, 20, 50, 100

Hold & Drop

In 1-Ball Mode, A Hold & Drop Option is Available

Autoplay

Autoplay Option is No Longer Available

Design Brief

Key UI Elements

Multiplier Line Design

Win Box Design

Last Win / Total Win Box Design

Menu Button Design

Play Button Design

2 Type Ball Design

My Role

Building Game Mechanics

for All Flows with Figma Design System

When the player increases the number of rows from 8 to 16, the Multiplier Line rises to 2.

When the ball passes through the multiplier, x2 reward is triggered and the ball changes.

If the player wants to play with a single ball, a Hold & Drop option is offered.

If the player changes the risk level, their winnings also adjust accordingly.

From the settings menu, the player can view bet history, adjust sound and check the game rules.

My Role

Building Game Mechanics

for All Flows with Figma Design System

My Role

Resolving Game Mechanics Issues

We work with an agile system, where the briefs we create and the flows we design may evolve based on potential issues or changing customer expectations. As a team, we collaborate to generate solutions and adapt quickly to ensure the best outcome.

Problem

How will the player follow the remaining number of balls when multiple balls are selected?

Solution

Problem

How will the player follow the remaining number of balls when multiple balls are selected?

Solution

Problem

Should the player only see the total winnings or also which boxes contributed to them?

Solution

Problem

Should the player only see the total winnings or also which boxes contributed to them?

Solution

My Role

Responsiveness

Reviewed the design on multiple screen sizes to maintain a seamless and responsive user exerience.

Iphone SE

Iphone 14

Greek

Spanish

My Role

Localization Testing

Checked the interface across different languages to ensure proper layout, readability and consistency

My Role

Cross-functional Collaboration

Prepared detailed design handoff notes in Figma for developers and animation teams, ensuring smooth implementation of interactions and motion

Trailer

Pinky Plinko Deluxe
on Youtube !

Pinky Plinko Deluxe became the fastest-delivered project at Spinmatic. Strong team alignment, constructive feedback, and clear task distribution enabled us to complete the project successfully.

UX/UI Designer - Elif Ece UZLU KOCA

Background
Background
Image
Image

Spinmatic Entertainment l 2025

Pinky Plinko Deluxe

E-Gaming

UX Design

Figma

Agile

2025

2025

2025

2025

Background
Image
Background
Image

Spinmatic Entertainment l 2025

Pinky Plinko Deluxe

E-Gaming

UX Design

Figma

In this project, the existing Pinky Plinko game was reimagined as a Deluxe version, redesigned with a Yokai Festival theme, enhanced with the Multiplier Line feature and optimized for mobile

Design Brief

Primary UI Features

Rows

Offering 8 or 16 Rows

Risk

Choose Your Level: Low, Medium, Hard

Balls

Available Ball Selections: 1, 5, 20, 50, 100

Hold & Drop

In 1-Ball Mode, A Hold & Drop Option is Available

Autoplay

Autoplay Option is No Longer Available

My Role

Building Game Mechanics

for All Flows with Figma Design System

When the player increases the number of rows from 8 to 16, the Multiplier Line rises to 2.

When the ball passes through the multiplier, x2 reward is triggered and the ball changes.

If the player wants to play with a single ball, a Hold & Drop option is offered.

If the player changes the risk level, their winnings also adjust accordingly.

From the settings menu, the player can view bet history, adjust sound and check the game rules.

Design Brief

Key UI Elements

Multiplier Line Design

Win Box Design

Last Win / Total Win Box Design

Menu Button Design

Play Button Design

2 Type Ball Design

My Role

Resolving Game Mechanics Issues

We work with an agile system, where the briefs we create and the flows we design may evolve based on potential issues or changing customer expectations. As a team, we collaborate to generate solutions and adapt quickly to ensure the best outcome.

Problem

How will the player follow the remaining number of balls when multiple balls are selected?

Solution

We added a counter for the balls remaining on the wheel. This way, when the user presses Play and watches the balls move on the wheel, it’s easy to track how many balls are left.

Problem

How will the player follow the remaining number of balls when multiple balls are selected?

Solution

We added a counter for the balls remaining on the wheel. This way, when the user presses Play and watches the balls move on the wheel, it’s easy to track how many balls are left.

Problem

Should the player only see the total winnings or also which boxes contributed to them?

Solution

Based on a benchmark study, showing users their recent wins in addition to the total enhances engagement and allows them to better track their progress in the game.

Problem

Should the player only see the total winnings or also which boxes contributed to them?

Solution

Based on a benchmark study, showing users their recent wins in addition to the total enhances engagement and allows them to better track their progress in the game.

My Role

Responsiveness

Reviewed the design on multiple screen sizes to maintain a seamless and responsive user exerience.

Iphone SE

Iphone 14

My Role

Localization Testing

Checked the interface across different languages to ensure proper layout, readability and consistency

Greek

Spanish

My Role

Cross-functional Collaboration

Prepared detailed design handoff notes in Figma for developers and animation teams, ensuring smooth implementation of interactions and motion

Trailer

Pinky Plinko Deluxe
on Youtube !

Pinky Plinko Deluxe became the fastest-delivered project at Spinmatic. Strong team alignment, constructive feedback, and clear task distribution enabled us to complete the project successfully.

UX/UI Designer - Elif Ece UZLU KOCA

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