


Spinmatic Entertainment l 2025
Pinky Plinko Deluxe
E-Gaming
UX Design
Figma
Agile


In this project, the existing Pinky Plinko game was reimagined as a ‘Deluxe’ version, redesigned with a Yokai Festival theme, enhanced with the Multiplier Line feature and optimized for mobile
Design Brief
Primary UI Features
Rows
Offering 8 or 16 Rows
Risk
Choose Your Level: Low, Medium, Hard
Balls
Available Ball Selections: 1, 5, 20, 50, 100
Hold & Drop
In 1-Ball Mode, A Hold & Drop Option is Available
Autoplay
Autoplay Option is No Longer Available
Design Brief
Key UI Elements


Multiplier Line Design
Win Box Design
Last Win / Total Win Box Design
Menu Button Design
Play Button Design
2 Type Ball Design
My Role
Building Game Mechanics
for All Flows with Figma Design System



Multiplier Line



When the player increases the number of rows from 8 to 16, the Multiplier Line rises to 2.
When the ball passes through the multiplier, x2 reward is triggered and the ball changes.
If the player wants to play with a single ball, a Hold & Drop option is offered.
If the player changes the risk level, their winnings also adjust accordingly.
From the settings menu, the player can view bet history, adjust sound and check the game rules.
My Role
Resolving Game Mechanics Issues
We work with an agile system, where the briefs we create and the flows we design may evolve based on potential issues or changing customer expectations. As a team, we collaborate to generate solutions and adapt quickly to ensure the best outcome.
Problem
How will the player follow the remaining number of balls when multiple balls are selected?
Solution
Problem
How will the player follow the remaining number of balls when multiple balls are selected?
Solution




Problem
Should the player only see the total winnings or also which boxes contributed to them?
Solution
Problem
Should the player only see the total winnings or also which boxes contributed to them?
Solution
My Role
Responsiveness
Reviewed the design on multiple screen sizes to maintain a seamless and responsive user exerience.


Iphone SE


Iphone 14


Greek


Spanish
My Role
Localization Testing
Checked the interface across different languages to ensure proper layout, readability and consistency
My Role
Cross-functional Collaboration
Prepared detailed design handoff notes in Figma for developers and animation teams, ensuring smooth implementation of interactions and motion


Trailer
Pinky Plinko Deluxe
on Youtube !

Pinky Plinko Deluxe became the fastest-delivered project at Spinmatic. Strong team alignment, constructive feedback, and clear task distribution enabled us to complete the project successfully.
UX/UI Designer - Elif Ece UZLU KOCA

Spinmatic Entertainment l 2025
Pinky Plinko Deluxe
E-Gaming
UX Design
Figma
Agile

In this project, the existing Pinky Plinko game was reimagined as a ‘Deluxe’ version, redesigned with a Yokai Festival theme, enhanced with the Multiplier Line feature and optimized for mobile
In this project, the existing Pinky Plinko game was reimagined as a ‘Deluxe’ version, redesigned with a Yokai Festival theme, enhanced with the Multiplier Line feature and optimized for mobile
Design Brief
Primary UI Features
Rows
Offering 8 or 16 Rows
Risk
Choose Your Level: Low, Medium, Hard
Balls
Available Ball Selections: 1, 5, 20, 50, 100
Hold & Drop
In 1-Ball Mode, A Hold & Drop Option is Available
Autoplay
Autoplay Option is No Longer Available
Design Brief
Key UI Elements


Multiplier Line Design
Win Box Design
Last Win / Total Win Box Design
Menu Button Design
Play Button Design
2 Type Ball Design
My Role
Building Game Mechanics
for All Flows with Figma Design System
When the player increases the number of rows from 8 to 16, the Multiplier Line rises to 2.
When the ball passes through the multiplier, x2 reward is triggered and the ball changes.
If the player wants to play with a single ball, a Hold & Drop option is offered.
If the player changes the risk level, their winnings also adjust accordingly.
From the settings menu, the player can view bet history, adjust sound and check the game rules.



Multiplier Line



My Role
Building Game Mechanics
for All Flows with Figma Design System
My Role
Resolving Game Mechanics Issues
We work with an agile system, where the briefs we create and the flows we design may evolve based on potential issues or changing customer expectations. As a team, we collaborate to generate solutions and adapt quickly to ensure the best outcome.
Problem
How will the player follow the remaining number of balls when multiple balls are selected?
Solution
Problem
How will the player follow the remaining number of balls when multiple balls are selected?
Solution




Problem
Should the player only see the total winnings or also which boxes contributed to them?
Solution
Problem
Should the player only see the total winnings or also which boxes contributed to them?
Solution
My Role
Responsiveness
Reviewed the design on multiple screen sizes to maintain a seamless and responsive user exerience.


Iphone SE


Iphone 14


Greek


Spanish
My Role
Localization Testing
Checked the interface across different languages to ensure proper layout, readability and consistency
My Role
Cross-functional Collaboration
Prepared detailed design handoff notes in Figma for developers and animation teams, ensuring smooth implementation of interactions and motion

Trailer
Pinky Plinko Deluxe
on Youtube !

Pinky Plinko Deluxe became the fastest-delivered project at Spinmatic. Strong team alignment, constructive feedback, and clear task distribution enabled us to complete the project successfully.
UX/UI Designer - Elif Ece UZLU KOCA




Spinmatic Entertainment l 2025
Pinky Plinko Deluxe
E-Gaming
UX Design
Figma
Agile




Spinmatic Entertainment l 2025
Pinky Plinko Deluxe
E-Gaming
UX Design
Figma
In this project, the existing Pinky Plinko game was reimagined as a ‘Deluxe’ version, redesigned with a Yokai Festival theme, enhanced with the Multiplier Line feature and optimized for mobile
Design Brief
Primary UI Features
Rows
Offering 8 or 16 Rows
Risk
Choose Your Level: Low, Medium, Hard
Balls
Available Ball Selections: 1, 5, 20, 50, 100
Hold & Drop
In 1-Ball Mode, A Hold & Drop Option is Available
Autoplay
Autoplay Option is No Longer Available
My Role
Building Game Mechanics
for All Flows with Figma Design System



Multiplier Line



When the player increases the number of rows from 8 to 16, the Multiplier Line rises to 2.
When the ball passes through the multiplier, x2 reward is triggered and the ball changes.
If the player wants to play with a single ball, a Hold & Drop option is offered.
If the player changes the risk level, their winnings also adjust accordingly.
From the settings menu, the player can view bet history, adjust sound and check the game rules.
Design Brief
Key UI Elements


Multiplier Line Design
Win Box Design
Last Win / Total Win Box Design
Menu Button Design
Play Button Design
2 Type Ball Design
My Role
Resolving Game Mechanics Issues
We work with an agile system, where the briefs we create and the flows we design may evolve based on potential issues or changing customer expectations. As a team, we collaborate to generate solutions and adapt quickly to ensure the best outcome.
Problem
How will the player follow the remaining number of balls when multiple balls are selected?
Solution
We added a counter for the balls remaining on the wheel. This way, when the user presses Play and watches the balls move on the wheel, it’s easy to track how many balls are left.
Problem
How will the player follow the remaining number of balls when multiple balls are selected?
Solution
We added a counter for the balls remaining on the wheel. This way, when the user presses Play and watches the balls move on the wheel, it’s easy to track how many balls are left.
Problem
Should the player only see the total winnings or also which boxes contributed to them?
Solution
Based on a benchmark study, showing users their recent wins in addition to the total enhances engagement and allows them to better track their progress in the game.
Problem
Should the player only see the total winnings or also which boxes contributed to them?
Solution
Based on a benchmark study, showing users their recent wins in addition to the total enhances engagement and allows them to better track their progress in the game.
My Role
Responsiveness
Reviewed the design on multiple screen sizes to maintain a seamless and responsive user exerience.


Iphone SE


Iphone 14
My Role
Localization Testing
Checked the interface across different languages to ensure proper layout, readability and consistency


Greek


Spanish
My Role
Cross-functional Collaboration
Prepared detailed design handoff notes in Figma for developers and animation teams, ensuring smooth implementation of interactions and motion


Trailer
Pinky Plinko Deluxe
on Youtube !

Pinky Plinko Deluxe became the fastest-delivered project at Spinmatic. Strong team alignment, constructive feedback, and clear task distribution enabled us to complete the project successfully.
UX/UI Designer - Elif Ece UZLU KOCA